DUBLIN, September 30, 2022 /PRNewswire/ — The report “Metaverse Market by Component, By Technology, By Application, By Vertical: Global Opportunity Analysis and Industry Forecast, 2020-2030” has been added to from ResearchAndMarkets.com offer.
According to this report, the metaverse market was valued at $41.9 billion in 2020, and should reach $1,237.0 billion by 2030, growing at a CAGR of 40.4% from 2021 to 2030.
Metaverse platforms are a three-dimensional virtual extension of internet and social media platforms. Metaverse technologies offer their users great versatility, in terms of immersive real-time interactions, as well as the possibility of designing the online environment of their choice. With the help of the metaverse, anyone can create space and join a global community on an interoperable and decentralized cross-platform, where they can trade their products or goods with the rest of the world.
Rise in demand for work from home and remote work tools during the time of COVID-19 pandemic has driven the growth of the global metaverse market. The growing popularity of cryptocurrencies and non-fungible tokens (NFTs) is having a positive impact on the growth of the metaverse market.
However, complex security and privacy challenges on the metaverse platform are hampering the metaverse market. On the contrary, a positive push towards decentralized network technology is expected to provide remunerative opportunities for the expansion of the metaverse market over the forecast period.
The metaverse market is segmented on the basis of component, technology, application, vertical, and region. On the basis of components, the market is divided into hardware, software and service. According to the technology, it is classified into blockchain, virtual reality and augmented reality, mixed reality and others.
Based on the application, it is segmented into Games, Online Shopping, Content Creation & Social Media, Events & Conferences, Digital Marketing, Testing & Inspections, etc. By vertical, it is divided into BFSI, Retail, Media & Entertainment, Education, Aerospace & Defense, Automotive and Others. Region wise it is analyzed through North America, Europe, Asia Pacificand LAMEA.
The global metaverse market is dominated by key players such as Alibaba Group Holding Limited, ByteDance Ltd, Facebook, Inc., Huawei Technologies Co. Ltd., Nextech AR Solutions Inc., NVIDIA Corporation, Roblox Corporation, Shenzhen Zqgame Co., Ltd, Tencentand Unity Technologies. These players have adopted various strategies to increase their market penetration and strengthen their position in the industry.
Main benefits for stakeholders
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The study provides an in-depth analysis of the global Metaverse market forecast along with current and future trends to explain the impending pockets of investment.
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Information about major drivers, restraints and opportunities and their impact analysis on the global metaverse trend is provided in the report.
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Porter’s five forces analysis illustrates the power of buyers and suppliers operating in the industry.
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The quantitative analysis of the metaverse market from 2021 to 2031 is provided to determine the market potential.
Main topics covered:
CHAPTER 1 INTRODUCTION
CHAPTER 2: EXECUTIVE SUMMARY
CHAPTER 3: MARKET OVERVIEW
3.1. Definition and scope of the market
3.2. Main conclusions
3.2.1. The best investment pockets
3.3. Porter’s Five Forces Analysis
3.4. Positioning of the best player
3.5. Market dynamics
3.5.1. Drivers
3.5.2. Constraints
3.5.3. Opportunities
3.6. COVID-19 Market Impact Analysis
CHAPTER 4: METAVERSE MARKET BY COMPONENT
4.1 Overview
4.1.1 Market Size and Forecast
4.2 Hardware
4.2.1 Key Market Trends, Growth Drivers and Opportunities
4.2.2 Market Size and Forecast, by Region
4.2.3 Market Analysis by Countries
4.3 Software
4.3.1 Key Market Trends, Growth Drivers and Opportunities
4.3.2 Market Size and Forecast, by Region
4.3.3 Market Analysis by Countries
4.4 Maintenance
4.4.1 Key Market Trends, Growth Drivers and Opportunities
4.4.2 Market Size and Forecast, by Region
4.4.3 Market Analysis by Countries
CHAPTER 5: METAVERSE MARKET BY TECHNOLOGY
5.1 Presentation
5.1.1 Market Size and Forecast
5.2 Blockchain
5.2.1 Key Market Trends, Growth Drivers and Opportunities
5.2.2 Market Size and Forecast, by Region
5.2.3 Market Analysis by Countries
5.3 Virtual reality and augmented reality
5.3.1 Key Market Trends, Growth Drivers and Opportunities
5.3.2 Market Size and Forecast, by Region
5.3.3 Market Analysis by Countries
5.4 Mixed reality
5.4.1 Key Market Trends, Growth Drivers and Opportunities
5.4.2 Market Size and Forecast, by Region
5.4.3 Market Analysis by Countries
5.5 Others
5.5.1 Key Market Trends, Growth Drivers and Opportunities
5.5.2 Market Size and Forecast, by Region
5.5.3 Market Analysis by Countries
CHAPTER 6: METAVERSE MARKET BY APPLICATION
6.1 Overview
6.1.1 Market Size and Forecast
6.2 Games
6.2.1 Key Market Trends, Growth Drivers and Opportunities
6.2.2 Market Size and Forecast, by Region
6.2.3 Market Analysis by Countries
6.3 Online purchases
6.3.1 Key Market Trends, Growth Drivers and Opportunities
6.3.2 Market Size and Forecast, by Region
6.3.3 Market Analysis by Countries
6.4 Content creation and social networks
6.4.1 Key Market Trends, Growth Drivers and Opportunities
6.4.2 Market Size and Forecast, by Region
6.4.3 Market Analysis by Countries
6.5 Events and Conference
6.5.1 Key Market Trends, Growth Drivers and Opportunities
6.5.2 Market Size and Forecast, by Region
6.5.3 Market Analysis by Countries
6.6 Digital Marketing
6.6.1 Key Market Trends, Growth Drivers and Opportunities
6.6.2 Market Size and Forecast, by Region
6.6.3 Market Analysis by Countries
6.7 Testing and inspection
6.7.1 Key Market Trends, Growth Drivers and Opportunities
6.7.2 Market Size and Forecast, by Region
6.7.3 Market Analysis by Countries
6.8 Others
6.8.1 Key Market Trends, Growth Drivers and Opportunities
6.8.2 Market Size and Forecast, by Region
6.8.3 Market Analysis by Countries
CHAPTER 7: METAVERSE MARKET, BY INDUSTRY VERTICAL
7.1 Overview
7.1.1 Market Size and Forecast
7.2 BFSI
7.2.1 Key Market Trends, Growth Drivers and Opportunities
7.2.2 Market Size and Forecast, by Region
7.2.3 Market Analysis by Countries
7.3 Retail
7.3.1 Key Market Trends, Growth Drivers and Opportunities
7.3.2 Market Size and Forecast, by Region
7.3.3 Market Analysis by Countries
7.4 Media and entertainment
7.4.1 Key Market Trends, Growth Drivers and Opportunities
7.4.2 Market Size and Forecast, by Region
7.4.3 Market Analysis by Countries
7.5 Education
7.5.1 Key Market Trends, Growth Drivers and Opportunities
7.5.2 Market Size and Forecast, by Region
7.5.3 Market Analysis by Countries
7.6 Aeronautics and Defense
7.6.1 Key Market Trends, Growth Drivers and Opportunities
7.6.2 Market Size and Forecast, by Region
7.6.3 Market Analysis by Countries
7.7 Automotive
7.7.1 Key Market Trends, Growth Drivers and Opportunities
7.7.2 Market Size and Forecast, by Region
7.7.3 Market Analysis by Countries
7.8 Others
7.8.1 Key Market Trends, Growth Drivers and Opportunities
7.8.2 Market Size and Forecast, by Region
7.8.3 Market Analysis by Countries
CHAPTER 8: METAVERSE MARKET BY REGION
CHAPTER 9: CORPORATE LANDSCAPE
9.1. Introduction
9.2. The best winning strategies
9.3. Top 10 Player Product Mapping
9.4. Competitive Dashboard
9.5. Competitive heatmap
9.6. Main developments
CHAPTER 10: COMPANY PROFILES
10.1 Alibaba Group Holding Limited
10.1.1 Company Overview
10.1.2 Company Overview
10.1.3 Operating business segments
10.1.4 Product Portfolio
10.1.5 Commercial performance
10.1.6 Key Strategic Movements and Developments
10.2 ByteDance Ltd
10.2.1 Company Overview
10.2.2 Company Overview
10.2.3 Operating business segments
10.2.4 Product Portfolio
10.2.5 Commercial performance
10.2.6 Key Strategic Movements and Developments
10.3 Facebook, Inc.
10.3.1 Company Overview
10.3.2 Company Overview
10.3.3 Operating business segments
10.3.4 Product Portfolio
10.3.5 Commercial performance
10.3.6 Key Strategic Movements and Developments
10.4 Huawei Technologies Co.Ltd.
10.4.1 Company Overview
10.4.2 Company Overview
10.4.3 Operating business segments
10.4.4 Product Portfolio
10.4.5 Commercial performance
10.4.6 Key Strategic Movements and Developments
10.5 Nextech AR Solutions Inc.
10.5.1 Company Overview
10.5.2 Company Overview
10.5.3 Operating business segments
10.5.4 Product Portfolio
10.5.5 Commercial performance
10.5.6 Key Strategic Movements and Developments
10.6 NVIDIA Corporation
10.6.1 Company Overview
10.6.2 Company Overview
10.6.3 Operating business segments
10.6.4 Product Portfolio
10.6.5 Commercial performance
10.6.6 Key Strategic Movements and Developments
10.7 Roblox Company
10.7.1 Company Overview
10.7.2 Company Overview
10.7.3 Operating business segments
10.7.4 Product Portfolio
10.7.5 Commercial performance
10.7.6 Key Strategic Movements and Developments
10.8 Shenzhen Zqgame Co.,Ltd
10.8.1 Company Overview
10.8.2 Company Overview
10.8.3 Operating business segments
10.8.4 Product Portfolio
10.8.5 Commercial performance
10.8.6 Key Strategic Movements and Developments
10.9 Tencent Assets
10.9.1 Company Overview
10.9.2 Company Overview
10.9.3 Operating business segments
10.9.4 Product Portfolio
10.9.5 Commercial performance
10.9.6 Key Strategic Movements and Developments
10.10 Technology Unit
10.10.1 Company Overview
10.10.2 Company Overview
10.10.3 Operating business segments
10.10.4 Product Portfolio
10.10.5 Commercial performance
10.10.6 Key Strategic Movements and Developments
For more information about this report visit https://www.researchandmarkets.com/r/e9ounc
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