Lenovo’s new ThinkReality VRX headset is an effort to do for the enterprise what the Meta Quest line did for the consumer market: create a self-contained, easy-to-use VR ecosystem that anyone can jump into.
The new unit features a highly adjustable halo-style headband designed to make it comfortable for any user, as well as features like pancake optics that help reduce its weight and size. Once attached, wearers can take advantage of the ThinkReality VRX’s indoor-outdoor tracking, which provides 6 degrees of freedom via its four outward-facing tracking cameras.
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Two additional cameras also provide “full color, high resolution” transmission of the user’s surroundings, allowing you to use AR (augmented reality) or MR (mixed reality) applications that incorporate the real world around you and Navigate the space around you safely without having to remove the helmet. This hardware’s potential for different use cases is enhanced by the Snapdragon XR platform that powers the headset, Lenovo said.
The company believes such features will make the ThinkReality VRX useful for tasks such as employee training and virtual collaboration.
Lenovo claims companies that use VR for training “enjoy up to 4x faster soft skills training compared to classroom training and 275% more confidence in applying the skills “. The company further claims that “virtual reality training can reduce the risk of injury in the workplace by up to 43 percent.”
While the ThinkReality VRX headset can function as a completely standalone device, Lenovo touted its flexibility as a “universal on-ramp to the enterprise metaverse” by showing that it can also be connected to a PC for on-the-go use. if needed. This includes support for cloud-based rendering solutions, like Nvidia’s CloudXR technology, to power “XR graphics-intensive applications” that require high-end GPU-based performance.
From a device management perspective, Lenovo wants the ThinkReality VRX to be optimized for IT departments as well. It supports built-in large-scale deployment and configuration management capabilities, including software updates and employee feedback through one-on-one analytics.
To further customize the unit for each customer, the ThinkReality VRX is launching alongside a suite of end-to-end services, including consulting and content creation, with integrated cloud deployment and customer support. Lenovo says it will “help organizations succeed in the new realities of the business environment.
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Vishal Shah, general manager of XR and Metaverse for Lenovo, said his company’s customers are “looking for reliable, flexible, and scalable gateways to the growing Metaverse enterprise.” He thinks the ThinkReality VRX will be “the VR solution of choice for immersive 3D training and collaboration.”
The reality of this prediction should become clearer when early access partners begin getting their hands on the ThinkReality VRX headset later in 2022. General availability is currently expected for global markets in early 2023. Lenovo said that would disclose pricing closer to product availability date. More information and technical specifications can be found on the ThinkReality VRX product page.
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